![]() ![]() ![]() The only change made to the artwork's appearance here is the color scheme, being altered presumably so the artwork would better resemble his appearance during the Nintendo 64-era. A more in-your-face appearance of this artwork shows up in Lethal Lava Land, where it appears in full as a sliding tile puzzle. 15.rgba16īowser's portraits inside the castle are lineless redraws of his artwork from these games. The artwork in this section is associated with both games. Super Mario World scans courtesy of Video Game Art Archive, Dire Dire Docks beta screenshot courtesy of 64History. After being removed from their in-game context, these textures have been grouped back together into single images and are indicated as such by a "." in-between the names of the first and last textures of these groups. Some textures shown on this page are actually groups of multiple textures, creating one large image when viewed in the in-game context of Super Mario 64. In the video game scene, Kotabe is best-known for his time working at Nintendo from 1985 to 2007, during which he established the definitive designs for key characters in the Mario series and produced many of the franchise's most iconic illustrations. Most source images on this page are 2D illustrations by renowned artist and character designer, Yoichi Kotabe. Super Mario 64 retools and reuses artwork from past games and media on several occasions, mainly as decorations for an area. ![]()
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